A fuzzy-rule-based driving architecture for non-player characters in a car racing game

  1. Onieva, E.
  2. Pelta, D.A.
  3. Milanés, V.
  4. Pérez, J.
Aldizkaria:
Soft Computing

ISSN: 1432-7643 1433-7479

Argitalpen urtea: 2011

Alea: 15

Zenbakia: 8

Orrialdeak: 1617-1629

Mota: Artikulua

DOI: 10.1007/S00500-011-0691-6 GOOGLE SCHOLAR