Diego
Borro Yagüez
Investigador Principal
Hugo
Álvarez Ponga
Publicaciones en las que colabora con Hugo Álvarez Ponga (12)
2017
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Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery
IEEE Computer Graphics and Applications, Vol. 37, Núm. 1, pp. 56-68
2015
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Real time non-rigid 3D surface tracking using particle filter
Computer Vision and Image Understanding, Vol. 133, pp. 51-65
2014
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Real-time deformation, registration and tracking of solids based on physical simulation
ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
2013
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Junction assisted 3D pose retrieval of untextured 3D models in monocular images
Computer Vision and Image Understanding, Vol. 117, Núm. 10, pp. 1204-1214
2012
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A new marker design for a robust marker tracking system against occlusions
Computer Animation and Virtual Worlds, Vol. 23, Núm. 5, pp. 503-518
2011
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Providing guidance for maintenance operations using automatic markerless augmented reality system
2011 10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011
2010
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GFT: GPU fast triangulation of 3D points
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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GPU optimizer: A 3D reconstruction on the GPU using Monte Carlo simulations: How to get real time without sacrificing precision
VISAPP 2010 - Proceedings of the International Conference on Computer Vision Theory and Applications
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Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations
9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings
2009
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A novel approach to achieve robustness against marker occlusion
VISAPP 2009 - Proceedings of the 4th International Conference on Computer Vision Theory and Applications
2008
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Cálculo de la pose de la cámara ante oclusiones de un marcador
18th Spanish Computer Graphics Conference, CEIG 2008
2006
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Stable collision response method in complex interactions
3rd Workshop in Virtual Reality Interactions and Physical Simulations, VRIPHYS 2006