Publicaciones en colaboración con investigadores/as de Centro de Estudios e Investigaciones Técnicas de Gipuzkoa (25)

2014

  1. A novel approach to diagnosing motor skills

    IEEE Transactions on Learning Technologies, Vol. 7, Núm. 4, pp. 304-318

  2. PolyJet technology for product prototyping: Tensile strength and surface roughness properties

    Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture, Vol. 228, Núm. 12, pp. 1664-1675

2013

  1. Modeling of shotcrete application for use in a real-time training simulator

    Computer-Aided Civil and Infrastructure Engineering, Vol. 28, Núm. 6, pp. 465-480

2012

  1. OLYMPUS: An intelligent interactive learning platform for procedural tasks

    GRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications

2009

  1. Automatic extraction of the topology of 3D electrical mock-ups using a mixed octree-voxel method

    Advances in Engineering Software, Vol. 40, Núm. 8, pp. 570-582

2008

  1. An adaptive and customizable feedback system for VR-based training simulators

    Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS

  2. An adaptive and customizable feedback system for intelligent interactive learning systems

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Analysis of coherence strategies for stereo occlusion culling

    Computer Animation and Virtual Worlds, Vol. 19, Núm. 1, pp. 67-77

  4. Intelligent feedback for simulation based training

    IMSCI 2008 - 2nd International Multi-Conference on Society, Cybernetics and Informatics, Proceedings

  5. Parallel RRT-based path planning for selective disassembly planning

    International Journal of Advanced Manufacturing Technology, Vol. 36, Núm. 11-12, pp. 1221-1233

  6. Proyección esférica usando la programación en la GPU

    18th Spanish Computer Graphics Conference, CEIG 2008

2006

  1. Towards adaptive occlusion culling using camera coherence

    Proceedings of the International Conference on Information Visualisation

2005

  1. Collision problem: Characteristics for a Taxonomy

    Proceedings of the International Conference on Information Visualisation

2004

  1. A large haptic device for aircraft engine maintainability

    IEEE Computer Graphics and Applications, Vol. 24, Núm. 6, pp. 70-74

  2. Approximation of optimal voxel size for collision detection in maintainability simulations within massive virtual environments

    Computer Graphics Forum, Vol. 23, Núm. 1, pp. 13-23