Publicaciones en las que colabora con Hugo Álvarez Ponga (13)

2017

  1. Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery

    IEEE Computer Graphics and Applications, Vol. 37, Núm. 1, pp. 56-68

2015

  1. Real time non-rigid 3D surface tracking using particle filter

    Computer Vision and Image Understanding, Vol. 133, pp. 51-65

2014

  1. Real-time deformation, registration and tracking of solids based on physical simulation

    ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings

2013

  1. Junction assisted 3D pose retrieval of untextured 3D models in monocular images

    Computer Vision and Image Understanding, Vol. 117, Núm. 10, pp. 1204-1214

2012

  1. A new marker design for a robust marker tracking system against occlusions

    Computer Animation and Virtual Worlds, Vol. 23, Núm. 5, pp. 503-518

  2. Influence of user grasping position on haptic rendering

    IEEE/ASME Transactions on Mechatronics, Vol. 17, Núm. 1, pp. 174-182

2011

  1. Providing guidance for maintenance operations using automatic markerless augmented reality system

    2011 10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011

2010

  1. GFT: GPU fast triangulation of 3D points

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. GPU optimizer: A 3D reconstruction on the GPU using Monte Carlo simulations: How to get real time without sacrificing precision

    VISAPP 2010 - Proceedings of the International Conference on Computer Vision Theory and Applications

  3. Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations

    9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings

2009

  1. A novel approach to achieve robustness against marker occlusion

    VISAPP 2009 - Proceedings of the 4th International Conference on Computer Vision Theory and Applications

2008

  1. Cálculo de la pose de la cámara ante oclusiones de un marcador

    18th Spanish Computer Graphics Conference, CEIG 2008

2006

  1. Stable collision response method in complex interactions

    3rd Workshop in Virtual Reality Interactions and Physical Simulations, VRIPHYS 2006