Asociación Centro Tecnológico Ceit (CEIT)
Centro / Instituto vinculado a la Universidad de Navarra
Hugo
Álvarez Ponga
2017
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Real-Time Visual Tracking of Deformable Objects in Robot-Assisted Surgery
IEEE Computer Graphics and Applications, Vol. 37, Núm. 1, pp. 56-68
2015
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Real time non-rigid 3D surface tracking using particle filter
Computer Vision and Image Understanding, Vol. 133, pp. 51-65
2014
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Real-time Deformation, Registration and Tracking of Solids Based on Physical Simulation
2014 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY
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Real-time deformation, registration and tracking of solids based on physical simulation
ISMAR 2014 - IEEE International Symposium on Mixed and Augmented Reality - Science and Technology 2014, Proceedings
2013
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Junction assisted 3D pose retrieval of untextured 3D models in monocular images
Computer Vision and Image Understanding, Vol. 117, Núm. 10, pp. 1204-1214
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Providing Guidance for Maintenance Operations Using Automatic Marker less Augmented Reality System
2013 IEEE VIRTUAL REALITY CONFERENCE (VR)
2012
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A new marker design for a robust marker tracking system against occlusions
Computer Animation and Virtual Worlds, Vol. 23, Núm. 5, pp. 503-518
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Influence of user grasping position on haptic rendering
IEEE/ASME Transactions on Mechatronics, Vol. 17, Núm. 1, pp. 174-182
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Study of augmented reality methods for real time recognition and tracking of untextured 3d models in monocular images.
Study of augmented reality methods for real time recognition and tracking of untextured 3d models in monocular images.
2011
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Providing guidance for maintenance operations using automatic markerless augmented reality system
2011 10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011
2010
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GFT: GPU fast triangulation of 3D points
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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GPU OPTIMIZER: A 3D RECONSTRUCTION ON THE GPU USING MONTE CARLO SIMULATIONS <i>How to Get Real Time without Sacrificing Precision</i>
VISAPP 2010: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS, VOL 1
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GPU optimizer: A 3D reconstruction on the GPU using Monte Carlo simulations: How to get real time without sacrificing precision
VISAPP 2010 - Proceedings of the International Conference on Computer Vision Theory and Applications
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Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations
9th IEEE International Symposium on Mixed and Augmented Reality 2010: Science and Technology, ISMAR 2010 - Proceedings
2009
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A NOVEL APPROACH TO ACHIEVE ROBUSTNESS AGAINST MARKER OCCLUSION
VISAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS, VOL 2
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A novel approach to achieve robustness against marker occlusion
VISAPP 2009 - Proceedings of the 4th International Conference on Computer Vision Theory and Applications
2008
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Cálculo de la pose de la cámara ante oclusiones de un marcador
18th Spanish Computer Graphics Conference, CEIG 2008
2006
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Stable collision response method in complex interactions
3rd Workshop in Virtual Reality Interactions and Physical Simulations, VRIPHYS 2006