GPU OPTIMIZER: A 3D RECONSTRUCTION ON THE GPU USING MONTE CARLO SIMULATIONS <i>How to Get Real Time without Sacrificing Precision</i>
- Sanchez, Jairo R.
- Alvarez, Hugo
- Borro, Diego
- Richard, P (coord.)
- Braz, J (coord.)
ISBN: 978-989-674-028-3
Ano de publicación: 2010
Páxinas: 443-446
Congreso: 5th International Conference on Computer Vision Theory and Applications (VISAPP 2010)
Tipo: Achega congreso